They
said you would sleep for half a millennium - not an unreasonable length
of time, considering you'd be in limited cryogenic suspension. Your body
would rest frozen at the planet's nerve center, an underground complex
twenty miles beneath the surface. Your brain, they told you, would be
wired to a network of computers; your mind would continue to operate at
a minimal level, overseeing maintenance of surface-side equilibrium. And
you would not awake, so they promised, until your five hundred years had
elapsed -- barring, of course, the most dire emergency.
Then, and only then, you would be awakened to save your planet by
strategically manipulating six robots, each of whom perceives the world
differently. But such a catastrophe, you have been assured, could not
possibly occur.
Good morning.
In Suspended, you will strategically manipulate six robots.
Each has a distinct perception of the world, and offers you specific
abilities. For instance, one specializes in sight, a second in hearing
and a third in getting information from computer memory banks. Through
them, you will solve an intertwined myriad of realistic and original
problems. Should you find yourself baffled by some of the more
intricated puzzles, you may wish to consult the underground complex's
built-in advisory peripheral for hints.
The first time you play Suspended will not be your last. It
continually challenges you to hone your strategies and develop new ones,
to explore new areas and interactions, and in so doing to improve your
score each time you play. And even if you succeed in mastering the first
level of play, an advanced second level waits in the program to test
your mettle again and yet again. In fact, the game is so designed that
you can alter conditions at will before starting, effectively allowing
you to customize the game into a new kind of Suspended whenever
you desire.
The Infocom difference -- it's all in your head. You'll sense the
difference as soon as you boot up the disk. Leave your menus and
joysticks behind for this one. Because from the first prompt on, you
become part of a story, in control of where you go and what you do --
yet unable to predict or control the course of events. Soon you become
aware of an intelligence within your computer, talking to you through
your inner psyche. Infocom's prose has begun to interface with the
world's most powerful graphics technology -- your imagination -- to
generate a rich environment alive with images and actions more vivid
than anything you'll ever see on a screen. It's just this sort of
experience that has led reviewers to describe our prose as being
"far more graphic than any depiction yet achieved by any adventure
with graphics" (SOFTALK).
In
this world within your head, you'll encounter situations, puzzles and
multi-dimensional personalities the like of which you won't find
elsewhere. And when you're in the Infocom dimension, unlike games where
interaction is constituted of pat little repetitions of pre-programmed
responses to your input, anything within the bounds of reason and the
limits of your own imagination is within the realm of possibility.
Listed below is a brief look at the main ingredients of the Infocom
difference. They're in every Infocom game -- and you'll never find them
together anywhere else.
-
For the first time in computer gamesmanship, you
can communicate freely in normal English. And, the computer will
respond in kind.
-
The most complete vocabulary available, with
plenty of nouns, verb commands, even prepositions and adjectives
-- so you don't have to grope for words or be limited in your
actions, as you do in other games.
-
The world's most innovative situations,
interactions and logical puzzles, to challenge your mind and your
imagination.
-
Graphics that are distinctively more realistic
than tiny little dots on a screen, because they come through your
imagination and 100% graphics-free Infocom prose.
-
Multiple SAVE feature lets you play whenever you
want, for as long as you want, without having to restart the
program.
But discover the difference for yourself. You've got Suspended in your hands.
Follow it up with Zork, the classic underground trilogy, Deadline, the first
great mystery of the computer age, or Starcross, the mindbending science fiction
odyssey. (And they're all compatible with a wide variety of personal computers,
so tell your friends.)
Step up to Infocom. All words. No pictures. The secret reaches of your mind
are beckoning. A whole new dimension is in there waiting for you.
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