Suspended Mask


They said you would sleep for half a millennium - not an unreasonable length of time, considering you'd be in limited cryogenic suspension. Your body would rest frozen at the planet's nerve center, an underground complex twenty miles beneath the surface. Your brain, they told you, would be wired to a network of computers; your mind would continue to operate at a minimal level, overseeing maintenance of surface-side equilibrium. And you would not awake, so they promised, until your five hundred years had elapsed -- barring, of course, the most dire emergency.

Then, and only then, you would be awakened to save your planet by strategically manipulating six robots, each of whom perceives the world differently. But such a catastrophe, you have been assured, could not possibly occur.

Good morning.

In Suspended, you will strategically manipulate six robots. Each has a distinct perception of the world, and offers you specific abilities. For instance, one specializes in sight, a second in hearing and a third in getting information from computer memory banks. Through them, you will solve an intertwined myriad of realistic and original problems. Should you find yourself baffled by some of the more intricated puzzles, you may wish to consult the underground complex's built-in advisory peripheral for hints.

The first time you play Suspended will not be your last. It continually challenges you to hone your strategies and develop new ones, to explore new areas and interactions, and in so doing to improve your score each time you play. And even if you succeed in mastering the first level of play, an advanced second level waits in the program to test your mettle again and yet again. In fact, the game is so designed that you can alter conditions at will before starting, effectively allowing you to customize the game into a new kind of Suspended whenever you desire.

The Infocom difference -- it's all in your head. You'll sense the difference as soon as you boot up the disk. Leave your menus and joysticks behind for this one. Because from the first prompt on, you become part of a story, in control of where you go and what you do -- yet unable to predict or control the course of events. Soon you become aware of an intelligence within your computer, talking to you through your inner psyche. Infocom's prose has begun to interface with the world's most powerful graphics technology -- your imagination -- to generate a rich environment alive with images and actions more vivid than anything you'll ever see on a screen. It's just this sort of experience that has led reviewers to describe our prose as being "far more graphic than any depiction yet achieved by any adventure with graphics" (SOFTALK).

In this world within your head, you'll encounter situations, puzzles and multi-dimensional personalities the like of which you won't find elsewhere. And when you're in the Infocom dimension, unlike games where interaction is constituted of pat little repetitions of pre-programmed responses to your input, anything within the bounds of reason and the limits of your own imagination is within the realm of possibility.

Listed below is a brief look at the main ingredients of the Infocom difference. They're in every Infocom game -- and you'll never find them together anywhere else.

  • For the first time in computer gamesmanship, you can communicate freely in normal English. And, the computer will respond in kind.

  • The most complete vocabulary available, with plenty of nouns, verb commands, even prepositions and adjectives -- so you don't have to grope for words or be limited in your actions, as you do in other games.

  • The world's most innovative situations, interactions and logical puzzles, to challenge your mind and your imagination.

  • Graphics that are distinctively more realistic than tiny little dots on a screen, because they come through your imagination and 100% graphics-free Infocom prose.

  • Multiple SAVE feature lets you play whenever you want, for as long as you want, without having to restart the program.

But discover the difference for yourself. You've got Suspended in your hands. Follow it up with Zork, the classic underground trilogy, Deadline, the first great mystery of the computer age, or Starcross, the mindbending science fiction odyssey. (And they're all compatible with a wide variety of personal computers, so tell your friends.)

Step up to Infocom. All words. No pictures. The secret reaches of your mind are beckoning. A whole new dimension is in there waiting for you.

 


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