There's an old Egyptian fable that tells how a sacrilegious camel
once dined on a high priest's pocketwatch, only to awake in the morning
with a bellyful of ticks. The moral, needless to say, is that one should
never bite off more than one can stomach.
Evidently, you failed to heed this wisdom -- else why
would you, a small-time explorer, dare to brave the smouldering heart of
the Egyptian Desert in search of a great lost pyramid? Now, too late, you
suspect that your boldness has been your undoing, for at this very moment
you find yourself marooned by your followers, pursued by the vultures of
death, and sustained only by the faint hope that you can somehow survive
to reach the pyramid -- where the skullduggery, pitfalls and cliffhanging
adventures will really begin.
What
indomitable inner resource is it that drives you ever onward against such
desperate odds? Pride? Unflinching devotion to the cause of archaeological
science? Or could it possibly be the prospect that the treasures concealed
within the tomb are worth enough on the open market to keep you rolling
in filthy lucre for the rest of your born days? We leave the question
open, with this footnote: Your quest transcends mere fortune. Here, amid
the shifting sands of eternity, dignity and self-esteem are at stake.
For you are branded INFIDEL.
The Eternal Riddle of Infocom
Games -- Brought to Light!
What makes Infocom games unique? To start with, they're
100% prose -- all words, no pictures. But it's the way the prose is
written that really gives our games an added dimension of involvement and
challenge.
Infocom games involve you in the story more than other
computer games do, because our programs don't come between you and the
story. The secret is our special "sentence parser", which in
plain English means that interacting with an Infocom game is just about as
easy as talking.
Thanks to our parser, our games don't force you to play
guessing games to find out which instructions the computer will accept.
The game recognises over 600 words, including adjectives. It can respond
to complex instructions, including those which have more than one object.
And should you hit upon a word it doesn't understand, it will tell you
which one is causing the confusion.
And there's more to Infocom games -- extraordinary plots,
innovative and fascinating puzzles, remarkably realistic personalities and
environments. In fact, we throw in everything but the kitchen sphinx to
stimulate your imagination to the nth degree.
Quit fighting with programs written by programmers. Play
an Infocom game, and start interacting with stories written by master
storytellers.
INFIDEL's Just the Tip of the Pyramid.
Discover These Other Great Infocom Best Sellers!
ZORK, the classic underground trilogy.
ENCHANTER, the inception of a spellbinding series in the Zorkian
tradition.
DEADLINE, the first great mystery of the computer age.
The WITNESS, a hard-boiled whodunit thriller of the Thirties.
STARCROSS, our astounding science-fiction mindbender.
SUSPENDED, the cryogenic nightmare on the edge of the far future.
PLANETFALL, Infocom's nuu SF laf klasik.
Step up to Infocom. All words. No pictures. The secret
reaches of your mind are beckoning. A whole new dimension is in there
waiting for you.
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