|The Incomplete Works of Infocom, Inc.||Infocom Interactive Fiction Product Catalog 1984|
You see, as hard as we work in perfecting our stories, we always leave out one essential element- the main character. And that's where you come in.
Once you have loaded Infocom's interactive fiction into your computer, you experience something akin to waking up inside a story. You find yourself at the center of an exciting world that continually challenges you with surprising twists, unique characters (many possessing extraordinarily developed personalities) and original, logical, often hilarious puzzles.
For the first time, you are more than a passive reader. You can talk to the story, typing in full English sentences. And the story talks right back, communicating entirely in vividly descriptive prose. What's more, you can actually shape the story's course of events through your choice of actions. And you have hundreds of alternatives at every step. In fact, an Infocom interactive story is roughly the length of a short novel in content, but there's so much you can see and do, your adventures can last for weeks, even months.
And if you think getting inside a story is a pretty neat trick, just try getting out.
The most remarkable thing about Infocom's interactive fiction is that you become almost inextricably involved with it. That's not our opinion-it's the testimony of our customers. They tell us their pulse rates skyrocket and their palms sweat as they strive to solve the mysteries of our stories. And even when they pause in the course of their adventures to attend to their everyday lives, their minds continue to speculate what the next step should be, how to alter strategy, where the ultimate solution lies.
As hard as getting out may be, though, we've made it easy for everyone to get into Infocom's interactive fiction. We write stories of all descriptions - fantasy, mystery, science-fiction, high adventure. And there are Infocom stories for everyone, from the first-time adventure to the most grizzled veteran of interactive fiction. To find the Infocom interactive story that's right for you, just: 1) choose the level of difficulty below that best matches your current interactive skills; and 2) check the ends of the story synopses in this catalog for each story's level designation.
JUNIOR: Best introduction to interactive fiction. Written for everyone from age 9 up.
STANDARD: Good introductory level for adults. This is Infocom's most popular level of interactive fiction.
ADVANCED: A greater level of challenge. Recommended for those who've already experienced Infocom's interactive fiction.
EXPERT: For real diehards seeking the ultimate challenge in interactive fiction.
Then, find out what it's like to get inside a story. Get one from Infocom. Because with Infocom's interactive fiction, there's room for you on every disk.